Sunday, May 24, 2009

H's

control




energy




rigidity




accomplish




exclamation




dominant

Monday, May 11, 2009

1ST DRAFT

meeting space

sketch


ut

MashUp

Desperation and luxury are mortal enemies. Fear and power do not peacefully coexist. It follows, then, that he or she who wishes to reach the most rarefied and potent ranks must learn how to cultivate those in power without being defined by them. One must learn how to be different things to different people: a reformer groomed by an old-fashioned machine boss, a Material Girl, curious, independent and thoughtful, a Harvard lawyer whose bootstrapping life story gained traction with white ethnics or even Marilyn Monroe. One needs to figure out how to appeal to different constituencies without being inconsistent. Another vital element in the effort to gain power in a field is the ability to reinvent oneself and know just how far to push public standards. The gaining of power can be an unstable journey where success can ultimately depend on self revelation.



references

Luscombe, Belinda, “Miuccia Prada”, Time Magazine, (February 16, 2004), http://www.time.com/time/magazine/article/0,9171,993332,00.html

Miller, Mark, “Madonna: From Boy Toy to Breathless” Newsweek Online, (June 25, 1990), http://www.newsweek.com/id/127654

Weisskopf, Michael, “Obama: How he Learnt to Win”, Time Magazine, (May 8, 2008), http://www.time.com/time/magazine/article/0,9171,1738494,00.html

EXPERIMENT 3

PERSPECTIVES

control
dominant
exclamation
rigidity
accomplish
energy

Sunday, May 3, 2009

FINAL SUBMISSION 2


Jacques Cousteau - Interior

textures: light
Again the interior of this building emphasises the idea of "reducing what we use" through its simple shape to provide a more stable environment and ultimately a peaceful world.

Jacques Cousteau - Exterior

This image relates to the 'recycle and reduce what we use' aspect. Its simple orthogonal design allows for a reduction in used materials and also functionality of the space.

Meeting Space

textures: medium
The standing blocks in this image represent more the visual aspect of an explosion. This meeting place then acts as a means for peaceful communication within an explosion.

Alfred Nobel - Interior

textures: dark (roof), medium (ramp)

The functionality of this space is generally split into 3 levels. The idea behind each is that the first accessible level (the top) would be used as a space for written research, reading etc. The bottom level, however, would be used as a testing area for the dynamite with the middle level acting as a viewing level in which one would watch the explosive experimentation.

Alfred Nobel - Interior of Ramp



Link to FileFront:
http://files.filefront.com/13703673

The Ramp

Ramp from Meeting Place to Cousteau




The ramp connecting the meeting place to Cousteau's workspace is a representation of the descent to the depths of the sea. The use of the 3 glass walls surrounding the external part of the ramp also allows the scientist to see all that is surrounding him similar to any underwater adventure.

Ramp from Meeting Place to Nobel



This ramp, on the other hand, is alot more jagged, rough and disconnected. I wanted to create this affect to have some part of the Nobel building that showed how fragmented and destroyed an object, or something, can be when hit with dynamite.

More Unreal.

Adding a Meeting Space




Alfred Nobel